Throughout this venture, and years before that, I had developped 3 games that I never quite shared with the world. My first goal for this new chapter is to finally package those projects and put them out there!

Abstractoy began in 2023 with David and I (Paul). What started as two friends building prototypes at game jams eventually grew into a focused venture. As the project evolved, our paths diverged. David moved on to new pursuits, while I decided to double down on the vision. Today, I’m continuing that journey as a solo developer, building on the foundation we laid and refocusing on a new brand: Fromage Interactive.
Throughout this venture, and years before that, I had developped 3 games that I never quite shared with the world. My first goal for this new chapter is to finally package those projects and put them out there!

After more than 12 years in the industry, I’ve learned that the best art is backed by elegant tech. I’m a Tech Artist with a deep love for the “how” as much as the “why.” Whether I’m rigging a complex character, scripting in Unity, conceptualizing 2D VFX, or sketching out a character’s design, I thrive on the technical challenges that make indie games and animation feel special.
I believe special things are achieved at the intersection of worlds, specifically where technical precision meets artistic vision.










Technical Arsenal
01 / The Heavy Lifting
CG & 2D Animation • Maya Rigging • Technical Animation
02 / The Creative Bridge
Unity & C# Development • Character Design • Concept Illustration
Contact: paul@abstractoy.com
