At Abstractoy, we’re creators building tactile, expressive games with strong visual identity and responsive design. We balance service work in animation and XR with our passion for original IP, reinvesting in small, high-quality projects we fully believe in. Our goal: stay lean, stay creative, and make games that feel as good as they look.

David & Paul created abstractoy in 2024. The studio is based in London and comes from more than a decade of experience in the animation industry, including 7 years in XR and video games.

We’re a young, independent studio working on a secret game project that blends rhythm and combat in a way you’ve never quite seen before.

It’s fast, stylish, and deeply musical, where every hit lands on beat, and every move feels like part of a performance.

We can’t say much yet, but if you’re into games that make your heart race and your head nod, you might want to keep an eye on what we’re cooking.

Services

Our dynamic duo offers a comprehensive skill set in both art and technology, tailored for small companies in the XR and games industry.
Let us help bring your vision to life with our expertise in both creative and technical domains.

Our Clients

Unity Developpement

Prototyping: Rapid and efficient creation of functional prototypes.

Programming: Experienced in programming and hiring programmers, working as a team to achieve features in the field of XR and games.

Content & Assets

Technical Direction: Guidance on technical aspects to ensure optimal performance and cohesion between different departments.

Creative Direction: Prolific creative mind and artistic leadership for your projects.

High-Quality Animations: 3D, 2D, and puppet animations (e.g., Spine).

CG Assets : Comprehensive services including modelling, shading, texturing, lighting, optimized shaders for mobile, set dressing, layout, previsualization, rigging, animation, character design and more.